9 Dec 2013

NSA, GCHQ 'Planted Agents' Into World Of Warcraft To Spy On Gamers

World of Warcraft (Image from todofondosdejuegos.com)By Madison Ruppert: The American National Security Agency (NSA) and British Government Communications Headquarters (GCHQ) have been secretly monitoring online multiplayer games like World of Warcraft for years.
The two agencies have a tight relationship that includes covertly influencing companies, sharing harvested information and directly accessing data as it moves between the datacenters of major internet companies.
The effort to spy on online games was revealed in documents leaked to the Guardian, The New York Times and Pro Publica by Edward Snowden.
The documents show that the agencies created mass-collection capabilities for the Xbox Live network, which has over 48 million players interacting across a wide range of games.
Agents were also tasked with infiltrating the online worlds of Second Life and World of Warcaft, with some attempts to recruit potential informants from the games’ tech-friendly users,” according to the Guardian.
The 2008 NSA document, titled “Terrorist Use of Games & Virtual Environments,” described online games as target-rich communications network allowing intelligence agencies to hide in plain sight.”

The document notes that there were so many US intelligence agents operating inside online games that a “deconfliction” group was required, which ensured that the agents weren’t spying on or interfering with each other.
Online games could be used to build a profile of a target’s social networks through analysis of “buddylists and interaction,” as a window for hacking attacks, as a way to obtain identifiers like profile photos, geolocation and collection of a target’s communications, according to the NSA document.
“Given that gaming consoles often include voice headsets, video cameras, and other identifiers, the potential for joining together biometric information with activities was also an exciting one,” the Guardian reports.
If such surveillance efforts continue to this day and will be utilized in the future, one might speculate that the Xbox One could be an especially useful tool for intelligence agencies.
Yet there is not much evidence that the monitoring has yielded success in fighting terrorism as of yet, according to Computer World.
However, GCHQ was able to use a network exploitation team to help London police catch a crime ring using Second Life to sell stolen credit cards, according to The New York Times.
In a January 2009 meeting, it was revealed that GCHQ operatives “had identified engineers, embassy drivers, scientists and other foreign intelligence operatives to be World of Warcraft players,” making them potential targets for recruitment, according to the Times.
Before U.S. intelligence agencies were exploiting the intelligence gathering potential of online games like World of Warcraft, the agencies were reportedly using mobile games to gather intelligence.
The Pentagon’s Special Operations Command worked with multiple foreign companies in 2006 and 2007 to build games – which were never identified as Pentagon creations – to collect information about users, according to the Times.
In spring 2009, the U.S. government also reportedly sought out defense contractors and academics to carry out studies into how real-world identities might be linked to in-game activity of players.
It is unclear if these programs continue to this day.

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RT: The NSA and the UK’s GCHQ spying agencies have collected players’ charts and deployed real-life agents into online World of Warcraft and Second Life games, a new leak by whistleblower Edward Snowden has revealed.
An NSA document from 2008, titled “Exploiting Terrorist Use of Games & Virtual Environments,” was published Monday by The Guardian in partnership with The New York Times and ProPublica.
In the report, the agency warned of the risk of leaving games communities under-monitored and described them as a "target-rich communications network" where intelligence targets could “hide in plain sight.”
The document showed that the US and UK spy agencies were collecting large amounts of data in the Xbox Live console network, which has more than 48 million players.
Real-life agents have been deployed into the World of Warcraft multiplayer online role-playing game and the virtual world of Second Life, in which people interact with each other through avatars.
The NSA and GCHQ also tried to recruit potential informants among the gamers, the report said.

A visitor plays the computer game "World of Warcraft" at the world's biggest high-tech fair, the CeBIT (AFP Photo / Nigel Treblin)
A visitor plays the computer game "World of Warcraft" at the world's biggest high-tech fair, the CeBIT (AFP Photo / Nigel Treblin)
The NSA had so many agents inside the games that a special "de-confliction" group was set up to make sure they wouldn’t hamper each other’s operations.
If analyzed properly, the online games can become a major source of intelligence data, the unnamed author of the paper stressed.

They could be used to build pictures of the players’ social networks, obtain their photos and geographical locations, as well as gather their communications. The games were also a convenient window for hacking attacks, the report said.

However, the document provided no information about terrorist plots uncovered via online games surveillance, or any proof of terrorist organizations using them for communication.
The document only stated that: “Al-Qaeda terrorist target selectors… have been found associated with XboxLive, Second Life, World of Warcraft, and other GVEs [Games and Virtual Environments].”

Other NSA targets mentioned in the report include “Chinese hackers, an Iranian nuclear scientist, Hezbollah and Hamas members.”

The paper provides only one example when spying in online games managed to produce a piece of usable intelligence data.
After the closure of a website, which sold stolen credit cards details, GCHQ managed to follow and establish contact with the swindlers, as they moved their business to Second Life.

Screen grab shows a player entering the virtual campaign headquarters of French comunist party "PCF", located on the "Second life" on-line game. (AFP Photo)
Screen grab shows a player entering the virtual campaign headquarters of French comunist party "PCF", located on the "Second life" on-line game. (AFP Photo)
The World of Warcraft creators from Blizzard Entertainment said that they had not given permission to NSA or GCHQ to gather intelligence inside the game, and were “unaware of any surveillance taking place.”

Microsoft and Linden Lab, the company behind Second Life, declined to comment on the issue when approached by Guardian journalists.

According to the document, the NSA bosses took some persuading to launch the surveillance program in XboxLive, Second Life and World of Warcraft amid concerns that those behind the program only wanted to play games at their desks during working hours.
Concerns that the games could be used to “reinforce prejudices and cultural stereotypes” were also expressed in the Snowden-leaked document.
It mentioned the ‘Special Forces 2’ game, which was developed by the Lebanese Hezbollah movement, and was used as a “radicalizing medium” to recruit and train “suicide martyrs.”
But the document acknowledged that Hezbollah had only taken a leaf out of the book of the US Army, which produced a free-to-download game for its recruitment page.
The surveillance operations raise concerns about gamers’ privacy, as the ways used to access people’s data and how much communications data is harvested are unspecified, the Guardian said.
It was not clear how the NSA could avoid spying on innocent American citizens, whose nationality and identity were hidden behind their virtual avatars.
Snowden’s revelations of vast domestic and international surveillance and data collection by the US and the UK have been making headlines since June.
For nearly a decade, the NSA used a warrantless web surveillance system with a near-limitless ability to spy on anyone’s phone calls, e-mails, search history and more, obtaining information from major Internet giants like Google, Apple and Facebook.
The leaks about the American intelligence services spying on emails and tapping phones of world leaders has provoked scandals between Washington and a number of countries in Europe, Latin America and Asia. 

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