By :On
the 16th of August, a programmer named Eron Gjoni sat down and wrote a
blog accusing his ex-girlfriend of adultery, not realizing that his
actions were to be the spark of an internet wildfire. In the span of
several days, the implications of his ex-girlfriend’s relationships,
emerging evidence of unscrupulous financing between feminist journalists
and video game developers, as well as the efforts of numerous websites
to bury these issues from public sight, have served to bring up damning
evidence of the corruption that now permeates the games industry.
The chatlog portrays her to be a woman who cheats on her lover on a
whim, who engages in reckless activities such as unprotected sex with
multiple partners and drinking excessively, and who performs suicidal
gestures to keep her from being (rightly) abandoned by her cheated-on
lover. These are characteristic traits of Borderline
Personality Disorder, a well-documented psychiatric disorder and part
of the infamous Cluster B Disorders that abusive individuals usually
possess. People with this disorder feed on creating drama around them
and ruining the lives of their family members, while projecting a
persona of helplessness and vulnerability on all those who fail to look
beyond it. There are even support groups online dedicated to helping the people who were raised by or married to these dysfunctional individuals.
In her own words, she “thought she was better at policing the
darkness left in her by being raised by a fucking pathological lying
borderline monster”, but “became the fucking monsters she grew up being
fucking abused by”. If the chatlog is genuine, then it gets to the heart
of who Zoe Quinn is and what it is that her fellow feminists are
defending.
The forums of the popular gaming websites GameSpot, IGN,
Escapist Magazine, RockPaperShotgun and NeoGAF locked threads related
to the incident and banned the users who commented on them. One user on
the NeoGAF forums, Anthony Filipas was informed that his reason for
being banned was “We prefer not to let terrible posters participate on
this forum”. He had neither engaged in nor been accused of any
wrongdoing, but was banned nevertheless, suggesting that the only
wrongdoing here was on the moderators’ part.
One Reddit user, ReverseSolipsist, went ahead to say that he had previously been bullied for attempting to speak up about Zoe Quinn, receiving threats to his career if he made any negative comments about her.
The blog in question offered evidence
that Eron Gjoni’s ex-girlfriend, the aspiring game developer and
feminist activist Zoe Quinn, had cheated on him with five different men
who are well-known in the game industry. One of these men, Nathan
Grayson, is a journalist who gave her game publicity; another one of
these men, Joshua Boggs, is a leading developer who gave her a job,
allegedly after he and Zoe Quinn had sex. Sparked by this scandal,
evidence has since emerged that other journalists such as Patricia
Hernandez have been in close relations with developers for whom they
wrote positive reviews and even whom they financially supported.
What’s more disturbing is that as the story of these
conflicts of interest went viral, the moderators and admins of various
gaming websites including GameSpot, IGN, RockPaperShotgun, Escapist
Magazine and NeoGAF, as well as the forums on Reddit and allegedly
4chan, went into damage control mode, deleting posts and banning users
who spoke up about Zoe Quinn. On one gaming forum of the website Reddit
alone, Quinn contacted one moderator who then promptly deleted as many
as 25,000 posts on the topic.
The webhosts of GamesNosh, the first
gaming website to write about Zoe Quinn’s cronyism, demanded that the
website remove the article, while one well-respected game developer who
expressed concern about cronyism in the industry overall was subjected
to a number of insults as a result. The first article in a gaming
journalism website discussing this issue had to be taken down because
the site’s webhost demanded it, and the first YouTube video about the issue was temporarily taken down after a false copyright infringement claim. In spite of this, the second YouTube video to
be released gained more than 400,000 views within two days of going
online (currently at 650,000) and a few independent gaming magazines
such as Gaming Headlines and The Talking Ship began to write on the story.
In the midst of the controversy, it emerged that prominent
game journalists were financing Zoe Quinn, a game developer whose work
they were also meant to be critiquing. These very same game journalists
closed ranks in the wake of a scandal and spoke in defense of Quinn,
arguing that her sexual liaisons with a man who reviewed her work and,
allegedly, a man who employed her were not relevant for the industry’s
reputation but merely private matters.
Revelations quickly emerged, however, that some of these journalists
were giving Quinn a monthly stipend via a funding website called
Patreon, even though these journalists themselves are responsible for
writing objective, impartial reviews of her work. Most of the people who
defended Quinn, as well as the moderators who silenced her critics, had
one thing in common: they were feminist “social justice warriors”,
people who were part of the same ideological clique and used journalism
as a means to indoctrinate.
This is a story of collusion, duplicity and ideological
whitewashing. A story about the people who have been aiming, for the
last several years, to inject a toxic blend of male-shaming and
propaganda into the world of computer games. The Zoe Quinn scandal and
the censorship that followed is only the froth at the top of the poison
vat, and this series intends to reveal the whole history of the feminist
scams, purges and acts of censorship that have become all too
commonplace in the game journalism industry. In part 1, we look at the
incidents surrounding Zoe Quinn specifically; expect more names and more
events to surface in later instalments.
For now, to give a bit of background, consider that
several of the major online game magazines have openly stated their
intent to push a “social justice” policy that places feminism at the
forefront. The editor-in-chief of the website Kotaku, owned by avowedly
pro-feminist Gawker Media, has written articles in support for
Anita’s Sarkeesian’s “Tropes vs Women in Videogames” video series.
Escapist Magazine portrayed her as a damsel in distress against (to
quote its own words) a “Misogynist Horde”. Another website, RockPaperShotgun, has dedicated editorials on “sexism” in video games, in which, with one article stating that “RockPaperShotgun will never back down on the subject of sexism and misogyny” (emphasis theirs). GameOn magazine recently stated that
“readers who feel threatened by equality [are] no longer welcome”,
stating “if you really think feminism, or women, are destroying games,
[...] please leave this website” (again, emphasis theirs). These articles and others point to a pervasive culture of feminism in the game journalism industry.
With this in mind, let’s turn to the issue at hand. Zoe
Quinn, who has participated at a few game jams and made a few short,
amateur video games in the process, submitted a game called Depression
Quest in late 2013 on Steam Greenlight, a service through which users
can vote to make games available on the highly popular Steam online
games shop. This usually requires a lot of marketing and a reasonably
good game. Nevertheless, according to most of those who played
Depression Quest, this was not a good game by any means. In some sense,
it was not a game at all, but rather, a choose-your-own-adventure novel
that would have been better off posted on a website than sent to Steam.
Indeed, under normal circumstances, this game would not have been
approved on Greenlight, and sure enough, it wasn’t accepted on its first
submission. As the game wasn’t up to standards, what it needed to win
was a lot of positive publicity unrelated to the contents of the game
itself. What it needed was a semblance of victimhood.
So it is that after submitting her game once again, Zoe
Quinn reportedly claimed that she had been harassed by members of a
forum called WizardChan and had received abusive phone calls from them.
She never gave more details, apart from pointing to one thread on
WizardChan in which an anonymous poster tried to goad the forum
regulars into criticizing Depression Quest. In that thread, rather than
follow along, the forum regulars asked the anonymous poster to leave
(“succubus infiltrator pls go”, in one member’s own terms) because they
perceived the poster to be baiting them into trolling. All of this is
reported in WizardChan’s version of the events.
There is no known evidence that the alleged phone calls
came from WizardChan or any evidence that there were any phone calls to
begin with. Moreover, given the obscure nature of WizardChan and the
fact that threads older than a few days are automatically removed, it
would have been all but impossible for Zoe Quinn to know about that
particular forum thread unless she herself had written it; a single
thread with no more than 10 replies in some desolate corner of the
internet is very unlikely to be found by chance.
Understanding what WizardChan is about will show Zoe
Quinn’s claims to be highly improbable if not utterly false. WizardChan
is a site for men who are experiencing actual depression. Specifically,
it is for middle-aged virgin men (“wizards”, as they refer to
themselves) who are experiencing depression and who discuss such topics
as wretchedness, meaninglessness and suicide.
They repeatedly state their desire to isolate themselves from the
“normies”, i.e. all people who are happier than they are. In some sense,
they are like The Forgotten Ones from the computer game Oblivion, who
have retreated into a dark, damp place and groan contemptfully at
everyone who comes in to try to show them the light. WizardChan is by no
means a website like the infamous 4chan, where online trolls tend to
fraternize. Most of the members of WizardChan come there to withdraw
from the world, and simply do not have enough motivation in their
day-to-day lives to engage in online trolling.
Nevertheless, feminist game journalist Carly Smith picked up Zoe Quinn’s story of alleged harassment and wrote an article on
it at Escapist Magazine, portraying her as a victim of misogyny in a
profoundly sexist game industry. Feminist game journalist Christ
Priestman also wrote his own article about
the issue (which includes a screenshot of the people who called out the
one anonymous poster on WizardChan for being a troll-baiter) on the
website indiestatik.
As a result of these stories, Zoe Quinn finally gained the public
sympathy needed to place her game on Steam, while WizardChan received a
bout of online mockery from her supporters.
Shortly before the articles in her support were published,
Quinn had begun a relationship with Eron Gjoni, a programmer who also
enjoyed making videogames. Eron recounts that throughout their
relationship, Quinn cheated on him with at least five men, one of whom
had a girlfriend at the time and one of whom was married.
Nathan Grayson, one of these men, was a game journalist who featured her work in one of his articles on
the website Rock Paper Shotgun, claiming that it stood out among 50 new
games released on Steam (two other games earned a passing mention and
the others were simply lumped on an alphabetical list). Likewise, Joshua
Boggs, who allegedly cheated on his wife with her, recruited her into
his game studio. Grayson’s employer, Stephen Totilo, all but confirmed Grayson’s
affair with Quinn, although he disputed any conflict of interest in
Grayson’s work by stating that they had not begun their relationship at
the time his article on her was written.
All of this is documented in a chatlog that Eron Gjoni has
posted online, in which he allegedly convinced Zoe Quinn to admit her
affairs. As further evidence, Gjoni filmed himself, at his computer,
browsing through the log on Facebook, so there is every reason to
believe that the log is genuine. Likewise, Zoe Quinn implied that at least one of the affairs did occur when a woman declared that her boyfriend had cheated on her with Quinn.
Gjoni’s three-part chatlog also
gives us a picture of this woman’s personality. Understanding this
picture will give a new and important perspective on the censorship that
followed the blog post, because it really is at the heart of everything
that the censorship seeks to protect.
The information in the chatlog portrays Zoe Quinn
as someone who expresses strong moral convictions that her actions
reliably contravene. For instance, she went on twitter to state that
having sex with one’s romantic partner after committing adultery against
them is equivalent to rape, as the partner would never give consent to
having sex with his adulterer. Nevertheless, the chatlog presents her as
someone who was content to “rape” her lover multiple times in this
manner. Furthermore, in private, she told Eron Gjoni that it takes a
single lie to ruin a committed relationship, even though, according to
the chatlog, she lied to him on multiple occasions about
multiple counts of adultery, and invented new lies when her old lies
were exposed. Further along the chatlog, Zoe Quinn is shown
asking Gjoni to break ties with
one of his female friends in order to prove that he would never cheat
on her, yet Eron Gjoni also claims that she kept a picture of herself
and one of her alleged paramours, Robin Arnott, on her laptop’s
background screen for three months. Finally, the blog shows her claiming
to Gjoni that she disliked the cliquish high-school politics of the
game development scene, yet also shows her engaging in plenty of
backstabbing politics.
This is a woman who, according to the chatlog, likes to be
better at things than men are so she can mock them in front of their
“stupid and boring friends” when they try to impress her with their own
skills.
Eron Gjoni’s three-part chatlog is
in fact an excellent resource for psychiatry students investigating the
disorder, as it shows exactly how a stereotypical person with
Borderline Personality Disorder reacts when confronted with the risk of
abandonment. Indeed, in a moment of self-awareness near the end of the first part of
the chatlog, as her jaded lover considers abandoning her, it seems
that, if the chatlog is indeed genuine, Zoe Quinn pretty much admits to
suffering from the disorder herself, stating that she has become the
same as her own abusive mother:
According to the chatlog, shortly after making this
admission, in a bid to pull Gjoni back into the relationship, Zoe
Quinn claimed that she was contemplating suicide and that she needed
someone to “watch her”, to ensure that she wouldn’t kill herself. This
is classic Borderline behavior; psychiatrists refer to it as “suicidal
gestures” or “parasuicide”. Gjoni’s blog goes on to allege further manipulation and other forms of psychological abuse by Zoe Quinn, all of which reflects a deeply abusive person.
It is critical to understand this. If the chatlog posted
by Eron Gjoni is genuine, it implies that she is an abuser, a monster.
It implies that her feminist cronies, who have been taking her side and
shamelessly censoring the story of her corruption, who have even
allegedly threatened to ruin people’s career prospects if they spoke
about Zoe Quinn, are protecting a monster.
Even without taking the chatlog into account, it could be
argued that her cronies are monstrous themselves, as the level of their
censorship in the wake of this scandal is staggering. To begin with, a
woman going by the name of kc-vidya-rants wrote on her personal Tumblr
page about the incident on the 17th of August, but her page has since been taken down. The first YouTube video discussing Eron Gjoni’s blog post was likewise taken down, but was reuploaded on
the 19th of August. Two articles about it were up on the same day, on
the gaming websites GamesNosh and N4G, but both were promptly taken down
as well. Indeed, the entire website GamesNosh was temporarily taken
down by its own webhost for fear of reprisal from the “social justice”
crowd. Zoe Quinn even went so far as to contact the Internet Archive,
a non-profit project for storing the whole contents of the internet,
and got them to remove the article from the archive itself.
After a respected game reviewer, who goes by the moniker TotalBiscuit, wrote about the incident in a long twitter post on
the very same day, two more threads appeared on the Reddit website, one
being in the forum Gaming and the other one in the forum PCgaming. The
Gaming and Pcgaming threads instantly rose to prominence, the first of
them gaining an extraordinary 25,000 comments; however, according to one
screenshot, Zoe Quinn quickly contacted one of the Gaming forum’s
moderators, El_Chupacupcake, and had him delete the vast majority of the comments. Scrolling through the heavily censored thread reveals long stretches of deleted comments, which is so unusual for the forum that another thread was
created by a confused user asking for information about the event, and
received a total of 2,700 comments. The creator of the original Gaming
thread was banned, as were many others who posted comments in that
thread. When users asked other moderators to stop El_Chupacupcake, one
of them was reportedly told to “fuck off” by another moderator, Gaget.
It emerged that the admins of Reddit, who oversee the entire website, have condoned the censorship and have even engaged in censorship of their own, deleting a forum that sprang up for the sake of discussing the incident.
Similar censorship occurred in the Pcgaming forum,
although some of the moderators there had the sense to restore the
deleted comments. At least two PCGaming moderators, Gaget and CSFFlame,
took part in the censorship, the latter making the false statement that
most of the deleted posts had been deleted by the users themselves.
One Reddit user, ReverseSolipsist, went ahead to say that he had previously been bullied for attempting to speak up about Zoe Quinn, receiving threats to his career if he made any negative comments about her.
On the 20th of August, Greg Tito, the editor in chief of
Escapist Magazine, further called Zoe Quinn’s detractors “deluded
conspiracy theorists” on his own forum, proudly admitted that
he had no evidence for Zoe’s claims of harassment yet still ran a story
condemning WizardChan, and vocally praised the concept of “social
justice” to which Zoe Quinn’s cronies adhered, even as El_Chupacupcake
was busy deleting most of the 25,000 comments in the Gaming thread and
even while Greg Tito’s own moderators were permanently banning users,
writing “User was banned for: Zoe Quinn and the surrounding controversy”
as their only justification.
In spite of the censorship, however, articles discussing the incident have emerged on the websites Gaming Headlines, The Talking Ship, Ruthless Reviews, TechRaptor and NicheGamer, as well as the popular website knowyourmeme.
The first YouTube video discussing Zoe Quinn, which had been removed
from YouTube after a false copyright claim on it, has since been reuploaded without incident. Several more videos were since released on various channels. This includes two videos on
InternetAristocrat’s channel that have had a combined total of more
than a million views, each of the videos having a ratio of roughly 30
upvotes for each downvote. This is a story that is clearly important to
many people, and almost everyone is supporting those who are bringing
the evidence forward. This story is shaping itself, as it stands, as a
clash between the game journalists that have risen to positions of
influence in the last decade and the gaming public that frowns on their
corruption.
The game journalists in question have nevertheless been very vocal in public. Zoe Quinn herself has referred to her detractors as “semen stained keyboard warriors”. One of Zoe Quinn’s cronies, Patrick Lindsey, informed a
few of her other cronies on twitter that Zoe Quinn wants them to
maintain “radio silence” on the topic. Chris Thursten, Deputy editor of
PC Gamer, tweeted “Just
saw one of those misogynistic game journo conspiracy theory YouTube
videos that fourteen year old boys like to make nowadays.” Award-winning
game developer Phil Fish went further and attempted to ridicule TotalBiscuit for his twitter post by
saying “totalbiscuit is a gross nerd.”; “on top of being a YOUTUBER
eeeewwww” and “grosssssss” on his own twitter page. Other comments of his towards Zoe Quinn’s critics included “absolutely pathetic, ball-less manboobs.”.
Importantly, Phil Fish also made the allegation that
members of the forum “/v/” on the website 4chan, which is notorious for
its crude language and nasty online pranks, had hacked into the website
of his gaming studio Polytron, its twitter account and Zoe Quinn’s own
tumblr account. In response to the allegations, 4chan moderators
immediately contacted the FBI, who reportedly informed them that the
host of Polytron’s website, CloudFlare, requires two-factor
authentication to log on from an untrusted computer. This means that,
without access to his computer or mobile, no hacker could have broken
into the website, yet Phil Fish made no report of either his computer or
his mobile being stolen. Another issue that stood out is that, during
the alleged hacking, a 1.5 gigabyte archive containing records of
Polytron’s game development acitvities and private contracts with other
companies was uploaded onto the website, which would not have been
possible in the short time it took for him to tweet about the alleged
hacking. Moreover, it would have been far more convenient for any hacker
to simply place the archive on an external site and link to it. This
and other inconsistencies in the purported hacking have been described
by members of 4chan themselves. Remarkably, Phil Fish did not contact
his local police department, the FBI or any other authorities to deal
with the hackers.
Following this incident with his website, Phil Fish
announced he would give up on game development and sell his company. In
response, the websites DailyDot, IGN, GameSpot and NewGamerNation have
penned articles condemning 4chan for the alleged hacking. It is
noteworthy that only DailyDot used the word “alleged”, even though no
investigation has taken place and no evidence exists that the website
had actually been hacked, as opposed to having been altered by Phil Fish
himself.
Zoe Quinn also claimed that members of 4chan had hacked her personal
webpage on Tumblr. At the time of the alleged hacking, the last post on
her Tumblr page showed the words “HACKED BY 4CHAN.ORG/V/” and featured
what appeared to be some of her personal information. This included what was supposedly her mobile phone number, but is in fact a landline number
in Honolulu, Hawaii. Zoe Quinn lives in Boston, Massachussets, at the
very opposite end of America, and has apparently never gone to Hawaii,
which raises the question as to how her alleged hackers could have made
such a gross error if they were indeed capable of hacking her Tumblr
account. Moreover, like Phil Fish, Zoe Quinn did not report any hacking
to the authorities. These inconsistencies expose the possibility that
the hacking never took place, and that Zoe Quinn had simply claimed she
had been hacked in order to gain public sympathy.
As the censorship and the claims of hacking arose, so did new evidence that Zoe Quinn was being financed by game journalists via
the funding website Patreon. This is a serious conflict of interest
that stands at the heart of the controversy: as a game developer, her
work is meant to be reviewed impartially by game journalists, yet these
very same journalists are the ones giving her money. In part 2, it will
become clear that they are all pursuing a political agenda, which is
why the journalists are giving money to a developer whose work they will
later favorably review, and not the other way around. The journalists
in question include Ben Kuchera and Philip Kollar, two editors at the
gaming website Polygon; Kirk Hamilton, an editor at the gaming website
Kotaku; and Jeremy Parish, editor-in-chief at Gamespite. Another notable
funder of Zoe Quinn is Akira Thompson, one of the organizers of the
game festival IndieCade. This is relevant given that Zoe Quinn was given
a slot to showcase Depression Quest at IndieCade’s Night Games event in
2013.
Again regarding funding, Zoe Quinn claims to be organizing a feminist game development event called Rebel Jam.
As of the 23rd of August, this event was not receiving donations into
any account of its own, but into Quinn’s personal account on Patreon,
making it impossible to distinguish which payments are being made for
Rebel Jam and which are being made for Zoe Quinn herself. Because of
this, and because she has so far given no schedule and made no
arrangements to start Rebel Jam, it is reasonable to ask whether the
money was ever intended to reach the event at all.
To summarize, a feminist game developer pushed her game
into the spotlight by making dubious claims of harassment that
were never investigated. Her former lover later accused her of
exchanging sex for positive reviews and a career boost in the process of
cheating on him with at least five men. Owing to her connections in the
game journalism industry, including people who explicitly finance her,
she shut down most discourse regarding this story on major websites and
got these websites to print articles in her favor despite the protests
of the vast majority of gamers themselves. Those game journalists who
did not conform were threatened into silence. Yet by mobilizing her
fellow game journalists against anyone who wished to expose her
corruption, Zoe Quinn inadvertently revealed their corruption as well.
So why is all this happening? Why are all these game
journalists silencing dissent on Zoe Quinn’s behalf? In part 2 of the
series, I will look into the political affilitations of her cronies and
show evidence that much of game journalism today is dominated by
feminist cliques, by fraudulent “social justice warriors” who have
transformed what was once an enjoyable pursuit into an ideological
minefield. We will explore these people’s goals, their utter contempt
for integrity and the false victim narrative in which they guise
themselves. We will examine their connections and their modus operandi.
These are the people who want to turn gaming into a part of their
propaganda machine; it is our duty to ensure, armed with the knowledge
of their actions and identities, that this will never happen.
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