'The establishment is not taking the pisstakes well.'
Leo Kearse: "Pathways: Navigating the Internet and Extremism" is a computer game created in collaboration with Prevent, the agency tasked with stopping radicalisation that could lead to terrorism.
It's your usual state funded dopey social engineering. You play a non-binary college student called Charlie. You have to make it through college without being radicalised. Parents in the United Arab Emirates will no longer send their kids to London because they're worried about them being radicalised by Islamists. So do you think that's what this game looks at?
No, this is dealing with white Brits. The radicalised actions are things like "looking up immigration statistics" or "talking about English identity".
Amelia is a character in the game. A purple-haired girl who tries to radicalise you into eating bacon because, like all young purple-haired girls, she's a fascist.
This being Britain, people have taken the piss out of the game, because that's what Brits do. The establishment is not taking the pisstakes well.
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